Undo last purchase working again
Added Comments to AnimalShop, ItemShop and ShopUI classes
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7 changed files with 25 additions and 194 deletions
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@ -1,8 +1,6 @@
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using UnityEngine;
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namespace Shop {
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public class AnimalShop : ElementStorage<Animal> {
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#region Singleton
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@ -2,7 +2,6 @@ using TMPro;
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using UnityEngine;
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namespace Shop {
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public class AnimalShopSlot : ElementStorageSlot<Animal> {
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public TextMeshProUGUI nameText;
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public TextMeshProUGUI costText;
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@ -16,8 +15,8 @@ namespace Shop {
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}
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/**
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* Clears the Shop Slot
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*/
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* Clears the Shop Slot
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*/
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public override void ClearSlot() {
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nameText.text = "";
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costText.text = "";
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@ -26,8 +25,8 @@ namespace Shop {
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}
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/**
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* Gets called when the Shop Slot is clicked
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*/
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* Gets called when the Shop Slot is clicked
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*/
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public override void UseElement() {
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if(Element) {
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if(_playerController.Money >= Element.price) {
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@ -46,6 +45,9 @@ namespace Shop {
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}
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}
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/**
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* Places cow randomly on Screen
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*/
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private void PlaceCowRandomlyOnScreen() {
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float spawnY = Random.Range
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(Camera.main.ScreenToWorldPoint(new Vector2(0, 0)).y,
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@ -1,8 +1,6 @@
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using UnityEngine;
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namespace Shop {
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public class ItemShop : ElementStorage<Item> {
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#region Singleton
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@ -26,8 +24,8 @@ namespace Shop {
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private int _lastBoughtItemAmount;
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/**
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* Calls ElementStorage.RemoveItem() and sets 2 Variables to remember the last bought item
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*/
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* Calls ElementStorage.RemoveItem() and sets 2 Variables to remember the last bought item
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*/
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public override void RemoveElement(Item item, int amount) {
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base.RemoveElement(item, amount);
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if(itemWasBought) {
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@ -36,6 +34,9 @@ namespace Shop {
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}
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}
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/**
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* Undo the last purchase (refund money)
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*/
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public void UndoLastPurchase() {
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if(itemWasBought) {
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_inventory = Inventory.instance;
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@ -16,8 +16,8 @@ namespace Shop {
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}
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/**
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* Clears the Shop Slot
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*/
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* Clears the Shop Slot
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*/
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public override void ClearSlot() {
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nameText.text = "";
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costText.text = "";
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@ -26,8 +26,8 @@ namespace Shop {
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}
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/**
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* Gets called when the Shop Slot is clicked
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*/
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* Gets called when the Shop Slot is clicked
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*/
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public override void UseElement() {
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if(Element) {
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if(_playerController.Money >= Element.price) {
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@ -36,7 +36,6 @@ namespace Shop {
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_itemShop.itemWasBought = true;
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// Debug.Log("Buying Item: " + Element.displayName);
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}
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_inventory.AddElement(Element, 1);
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_itemShop.RemoveElement(Element, 1);
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} else {
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@ -3,8 +3,6 @@ using UnityEngine;
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using UnityEngine.UI;
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namespace Shop {
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public class ShopSwitcher : MonoBehaviour {
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public Sprite animalShopSprite;
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public Sprite itemShopSprite;
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@ -22,6 +20,10 @@ namespace Shop {
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viewportAnimals.SetActive(false);
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}
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/**
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* Shops get switched between Animal and Item Shop
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* The Image on the Button gets changes depending at which Shop you are
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*/
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public void SwitchShops() {
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// switch Shop Title text and Image of the Button
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if(shopTitleText.text.StartsWith("Item")) {
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@ -45,8 +45,8 @@ namespace Shop {
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}
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/**
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* Turn on/off the Shop UI
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*/
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* Turn on/off the Shop UI
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*/
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private void ToggleShop() {
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inventoryUI.gameObject.SetActive(!shopUI.activeSelf);
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HoverManager.instance.HideDescription();
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@ -54,10 +54,10 @@ namespace Shop {
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}
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/**
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* Is called when something in the Shop UI should update
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*/
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* Is called when something in the Shop UI should update
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*/
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private void UpdateUI() {
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// Add all items to the correct slots and clear the ones where no item should be
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// Add all items and animals to the correct slots and clear the ones where no item/animal should be
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for(int i = 0; i < _itemSlots.Length; i++) {
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// Item Slots
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if(i < _itemShop.Elements.Count) {
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