Animals are placing correctly (not on house or other animal)
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1fd629e208
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c40aec0022
2 changed files with 28 additions and 12 deletions
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@ -35,7 +35,7 @@ namespace Shop {
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// Debug.Log("Buying Animal: " + Element.displayName);
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}
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PlaceCowRandomlyOnScreen();
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PlaceAnimalRandomlyOnScreen();
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_animalShop.RemoveElement(Element, 1);
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} else {
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// Debug.Log("Not enough money to buy Animal.");
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@ -46,9 +46,13 @@ namespace Shop {
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}
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/**
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* Places cow randomly on Screen
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* Places cow randomly on Screen where no other invalid object is
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*/
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private void PlaceCowRandomlyOnScreen() {
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private void PlaceAnimalRandomlyOnScreen() {
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bool objectIsAtSpawnPos;
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Vector2 spawnPosition = new Vector2();
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do {
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objectIsAtSpawnPos = false;
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float spawnY = Random.Range
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(Camera.main.ScreenToWorldPoint(new Vector2(0, 0)).y,
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Camera.main.ScreenToWorldPoint(new Vector2(0, Screen.height)).y);
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@ -56,7 +60,19 @@ namespace Shop {
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(Camera.main.ScreenToWorldPoint(new Vector2(0, 0)).x,
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Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, 0)).x);
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Vector2 spawnPosition = new Vector2(spawnX, spawnY);
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spawnPosition = new Vector2(spawnX, spawnY);
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// check if any Object is already at that position
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RaycastHit2D hit = Physics2D.Raycast(spawnPosition, Vector2.up, 0f);
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if(hit.collider != null) {
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if(hit.collider.name == "House"
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|| hit.collider.GetComponent<Animal>()
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|| hit.collider.name == "Fence") {
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objectIsAtSpawnPos = true;
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}
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}
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} while(objectIsAtSpawnPos);
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Instantiate(Element.animalPrefab, spawnPosition, Quaternion.identity);
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}
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}
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.3.1f1
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m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835)
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m_EditorVersion: 2021.3.2f1
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m_EditorVersionWithRevision: 2021.3.2f1 (d6360bedb9a0)
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