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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2692,7 +2692,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2713,7 +2713,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2734,7 +2734,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2755,7 +2755,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2776,7 +2776,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2797,7 +2797,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2818,7 +2818,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2839,7 +2839,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2860,7 +2860,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2881,7 +2881,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2902,7 +2902,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2923,7 +2923,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2944,7 +2944,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2965,7 +2965,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2986,7 +2986,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3007,7 +3007,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3028,7 +3028,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3049,7 +3049,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3070,7 +3070,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3091,7 +3091,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3112,7 +3112,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3133,7 +3133,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3154,7 +3154,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3175,7 +3175,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3196,7 +3196,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3217,7 +3217,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3238,7 +3238,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3259,7 +3259,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3280,7 +3280,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3301,7 +3301,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3322,7 +3322,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3343,7 +3343,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3364,7 +3364,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3385,7 +3385,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3406,7 +3406,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3427,7 +3427,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3448,7 +3448,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3469,7 +3469,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3490,7 +3490,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3511,7 +3511,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3532,7 +3532,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3553,7 +3553,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3574,7 +3574,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3595,7 +3595,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3616,7 +3616,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3637,7 +3637,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3658,7 +3658,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3679,7 +3679,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3700,7 +3700,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3721,7 +3721,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3742,7 +3742,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3763,7 +3763,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3784,7 +3784,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3805,7 +3805,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3826,7 +3826,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3847,7 +3847,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3862,7 +3862,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 84a302dcc7e40894ea41c41a17f13ae2 internalID: 0 vertices: [] indices: @@ -3905,7 +3905,6 @@ TextureImporter: farming-tileset_104: 21300208 farming-tileset_144: 21300288 farming-tileset_7: 21300014 - farming-tileset_0: 21300000 farming-tileset_16: 21300032 farming-tileset_105: 21300210 farming-tileset_24: 21300048 @@ -3945,6 +3944,7 @@ TextureImporter: farming-tileset_130: 21300260 farming-tileset_103: 21300206 farming-tileset_78: 21300156 + grass0: 21300000 farming-tileset_140: 21300280 farming-tileset_56: 21300112 farming-tileset_142: 21300284 diff --git a/Assets/Scripts/TileBehaviour.cs b/Assets/Scripts/TileBehaviour.cs index f2c9e14..833bb10 100644 --- a/Assets/Scripts/TileBehaviour.cs +++ b/Assets/Scripts/TileBehaviour.cs @@ -38,7 +38,8 @@ public class TileBehaviour : MonoBehaviour } else { - tile.Clicked(usable); + tileToSetTo = tile.Clicked(usable); + Debug.Log("AMOGUS " + tileToSetTo.ToString()); } if (tileToSetTo != null) { diff --git a/Assets/Scripts/Tiles/BaseTile.cs b/Assets/Scripts/Tiles/BaseTile.cs index c9cbef9..a95d044 100644 --- a/Assets/Scripts/Tiles/BaseTile.cs +++ b/Assets/Scripts/Tiles/BaseTile.cs @@ -29,7 +29,7 @@ namespace Tiles Debug.Log("I evolve"); } - public BaseTile Clicked(UsableItem usable) + public virtual BaseTile Clicked(UsableItem usable) { Debug.Log(usable.ToString() + " used on " + this.ToString()); return null; diff --git a/Assets/Scripts/Tiles/GrassTile.cs b/Assets/Scripts/Tiles/GrassTile.cs index b7a1cd3..875425c 100644 --- a/Assets/Scripts/Tiles/GrassTile.cs +++ b/Assets/Scripts/Tiles/GrassTile.cs @@ -14,10 +14,10 @@ namespace Tiles /// /// the UsableItem that the Tile was clicked on with /// a subclass of BaseTile if the Tile has to change, null if it stays the same type - public new BaseTile Clicked(UsableItem usable) { + public override BaseTile Clicked(UsableItem usable) { base.Clicked(usable); BaseTile rv = null; - if (usable.displayName == "Hoe") + if (usable.id == ItemContainer.Instance.GetItemIdByName("Hoe")) { rv = new FarmlandTile(); }