Merge branch 'dhain' into develop
# Conflicts: # Assets/Farming Asset Pack/Split Assets.meta # Assets/Scenes/MainScene.unity
This commit is contained in:
commit
ccb25d4335
10 changed files with 40 additions and 27 deletions
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@ -1638,8 +1638,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 2006577139}
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m_HandleRect: {fileID: 2006577138}
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m_Direction: 2
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m_Value: 0.9999998
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m_Size: 0.59324205
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m_Value: 1
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m_Size: 0.5932421
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -4906,7 +4906,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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menu: {fileID: 1395531174}
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dayCountTextMeshProUGUI: {fileID: 1089918735}
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dayCountTextMeshProUGUI: {fileID: 0}
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--- !u!212 &1278234715
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@ -4967,7 +4967,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1278234712}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -5.57, y: -2.97, z: -1}
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m_LocalPosition: {x: -4.52, y: 3.09, z: -1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -4996,7 +4996,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1291863650
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6888,7 +6888,6 @@ MonoBehaviour:
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startItems:
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- {fileID: 11400000, guid: 008a8fdd2c3a95745acafee4087a855d, type: 2}
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- {fileID: 11400000, guid: 430db451ae959f34b8fba8d8b17276fd, type: 2}
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- {fileID: 11400000, guid: ea1a26b19bc34a0ba29bad77253c7266, type: 2}
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--- !u!114 &1800469992
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6906,7 +6905,6 @@ MonoBehaviour:
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- {fileID: 11400000, guid: d651d57ba97a4246a0094409e29fe56a, type: 2}
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- {fileID: 11400000, guid: 430db451ae959f34b8fba8d8b17276fd, type: 2}
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- {fileID: 11400000, guid: 008a8fdd2c3a95745acafee4087a855d, type: 2}
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- {fileID: 11400000, guid: ea1a26b19bc34a0ba29bad77253c7266, type: 2}
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--- !u!1001 &1805366398
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -6,16 +6,16 @@ public class HoverManager : MonoBehaviour {
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public TextMeshProUGUI descriptionText;
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public RectTransform descriptionHoverBackground;
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public static Action<string, Vector2> onMouseHover;
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public static Action<string, Vector2> onMouseHoverDescription;
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public static Action onMouseExit;
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private void OnEnable() {
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onMouseHover += ShowDescription;
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onMouseHoverDescription += ShowDescription;
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onMouseExit += HideDescription;
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}
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private void OnDisable() {
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onMouseHover -= ShowDescription;
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onMouseHoverDescription -= ShowDescription;
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onMouseExit -= HideDescription;
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}
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@ -15,13 +15,13 @@ public class Inventory : ItemStorage {
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#endregion
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public const int InventorySpace = 28;
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private const int _InventorySpace = 28;
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/**
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* Adds the specified amount of items to the Inventory
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*/
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public override void AddItem(Item item, int amount) {
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if(items.Count >= InventorySpace) {
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if(items.Count >= _InventorySpace) {
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Debug.Log("Not enough inventory space!");
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return;
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}
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@ -35,7 +35,7 @@ public class InventoryUI : MonoBehaviour {
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private void ToggleInventory() {
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inventoryUI.SetActive(!inventoryUI.activeSelf);
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}
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//TODO: sell Items with right click and when shop is open
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/**
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* Is called when something in the Inventory UI should update
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*/
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@ -35,7 +35,7 @@ public class ItemStorage : MonoBehaviour {
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* Removes the specified amount of items in the Item Storage
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*/
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public void RemoveItem(Item item, int amount) {
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if(items[item] <= 0) {
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if(items[item]-amount <= 0) {
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items.Remove(item);
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} else {
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items[item] -= amount;
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@ -13,23 +13,36 @@ public class ItemStorageSlot : MonoBehaviour, IPointerEnterHandler, IPointerExit
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private Item _item;
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#region DescriptionHover
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#region HoverOverItem
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public float timeToWait;
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public void OnPointerEnter(PointerEventData eventData) {
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StopAllCoroutines();
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StartCoroutine(StartTimer());
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ChangeItemSelectedSprite(true);
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}
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public void OnPointerExit(PointerEventData eventData) {
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StopAllCoroutines();
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ChangeItemSelectedSprite(false);
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HoverManager.onMouseExit();
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}
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private void ShowMessage() {
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if(_item){
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HoverManager.onMouseHover(_item.description, Input.mousePosition);
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HoverManager.onMouseHoverDescription(_item.description, Input.mousePosition);
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}
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}
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private void ChangeItemSelectedSprite(bool on) {
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if(_item) {
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if(on) {
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icon.sprite = _item.selectedSprite;
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} else {
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icon.sprite = _item.defaultSprite;
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}
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}
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}
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@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class Shop : ItemStorage {
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@ -19,10 +19,11 @@ public class ShopSlot : ItemStorageSlot {
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* Clears the Shop Slot
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*/
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public override void ClearSlot() {
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base.ClearSlot();
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nameText.text = "";
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costText.text = "";
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amountText.text = "";
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// _shop.RemoveItem(Item, 1);
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base.ClearSlot();
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}
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/**
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@ -35,7 +36,6 @@ public class ShopSlot : ItemStorageSlot {
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_playerController.ChangeMoney(-Item.cost);
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Debug.Log("Buying Item: " + Item.displayName);
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Debug.Log("money left: " + _playerController.Money);
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} else {
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Debug.Log("Not enough money to buy item.");
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}
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@ -4,6 +4,8 @@ using UnityEngine;
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public class ShopUI : MonoBehaviour {
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public Transform itemsParent;
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public GameObject shopUI;
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public bool shopIsOpen;
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private Shop _shop;
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private ShopSlot[] _slots;
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@ -14,6 +16,7 @@ public class ShopUI : MonoBehaviour {
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// Add all ShopSlot GameObjects to _slots and turn off the Shop UI
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_slots = itemsParent.GetComponentsInChildren<ShopSlot>();
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shopIsOpen = false;
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ToggleShop();
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// Set the icon to not be a raycast target for the Description Hovering to work
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@ -25,6 +28,7 @@ public class ShopUI : MonoBehaviour {
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private void Update() {
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// When "Shop" button is pressed turn on/off Shop UI
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if(Input.GetButtonDown("Shop")) {
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shopIsOpen = true;
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ToggleShop();
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}
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}
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@ -60,7 +60,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -136,7 +136,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -271,7 +271,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -406,7 +406,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -633,11 +633,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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icon: {fileID: 5121261191727116855}
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item: {fileID: 0}
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nameText: {fileID: 5121261192692990484}
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costText: {fileID: 5121261192300927449}
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amountText: {fileID: 5121261192606669392}
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timeToWait: 0.5
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nameText: {fileID: 5121261192692990484}
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costText: {fileID: 5121261192300927449}
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--- !u!61 &5121261193055935941
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BoxCollider2D:
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m_ObjectHideFlags: 0
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