Items adjusted prices

fixed some Tile sheeesh
selling overflowing Items in Inventory (over 999)
This commit is contained in:
d-hain 2022-06-09 00:42:36 +02:00
parent 79e86e343c
commit cdd8ae7441
21 changed files with 106 additions and 84 deletions

View file

@ -4,7 +4,7 @@ namespace Tiles
{
public class GrassTile : BaseTile
{
public GrassTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png")
public GrassTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png", gameObject)
{
}
@ -20,10 +20,10 @@ namespace Tiles
if (usable != null)
{
base.Clicked(usable);
if (usable.ID == ic.GetItemIdByName("Hoe")) {
rv = new FarmlandTile();
} else if (usable.ID == ic.GetItemIdByName("Shovel")) {
rv = new WaterTile();
if (usable.Id == ic.GetItemIdByName("Hoe")) {
rv = new FarmlandTile(_gameObject);
} else if (usable.Id == ic.GetItemIdByName("Shovel")) {
rv = new WaterTile(_gameObject);
}
}
return rv;