added cost amount to items
added Shop UI added Shop.cs * you now can buy items and you lose the cost when bought * shop is scrollable added comments in Inventory.cs, InventorySlot.cs, InventoryUI.cs now showing description when hovering over items in shop or inventory
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30 changed files with 4726 additions and 64 deletions
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m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &3510585822736120671
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -29,7 +164,8 @@ RectTransform:
|
|||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 8609091873236877885}
|
||||
m_Father: {fileID: 3510585822996971025}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
@ -225,6 +361,8 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
icon: {fileID: 3510585822736120665}
|
||||
amountText: {fileID: 2490526733276001243}
|
||||
timeToWait: 0.5
|
||||
--- !u!61 &-6709197434562003015
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -17,3 +17,4 @@ MonoBehaviour:
|
|||
id: 0
|
||||
selectedSprite: {fileID: 21300238, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
defaultSprite: {fileID: 21300212, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
cost: 50
|
||||
|
|
|
|||
|
|
@ -17,3 +17,4 @@ MonoBehaviour:
|
|||
id: 1
|
||||
selectedSprite: {fileID: 21300234, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
defaultSprite: {fileID: 21300208, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
cost: 40
|
||||
|
|
|
|||
|
|
@ -17,3 +17,4 @@ MonoBehaviour:
|
|||
id: 2
|
||||
selectedSprite: {fileID: 21300242, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
defaultSprite: {fileID: 21300216, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
cost: 20
|
||||
|
|
|
|||
|
|
@ -12,8 +12,9 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 761f645f009328845bc7851753024e92, type: 3}
|
||||
m_Name: WheatSeed
|
||||
m_EditorClassIdentifier:
|
||||
displayName:
|
||||
description:
|
||||
id: 0
|
||||
selectedSprite: {fileID: 0}
|
||||
defaultSprite: {fileID: 0}
|
||||
displayName: Wheat Seeds
|
||||
description: sheeeeeeeeeeeesh
|
||||
id: 3
|
||||
selectedSprite: {fileID: 21300182, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
defaultSprite: {fileID: 21300156, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
|
||||
cost: 69
|
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|
|
|
|||
File diff suppressed because it is too large
Load diff
48
Assets/Scripts/HoverManager.cs
Normal file
48
Assets/Scripts/HoverManager.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class HoverManager : MonoBehaviour {
|
||||
public TextMeshProUGUI descriptionText;
|
||||
public RectTransform descriptionHoverBackground;
|
||||
|
||||
public static Action<string, Vector2> onMouseHover;
|
||||
public static Action onMouseExit;
|
||||
|
||||
private void OnEnable() {
|
||||
onMouseHover += ShowDescription;
|
||||
onMouseExit += HideDescription;
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
onMouseHover -= ShowDescription;
|
||||
onMouseExit -= HideDescription;
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
HideDescription();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the description Text at the mouse position
|
||||
*/
|
||||
private void ShowDescription(string description, Vector2 mousePos) {
|
||||
descriptionText.text = description;
|
||||
descriptionHoverBackground.sizeDelta =
|
||||
new Vector2(descriptionText.preferredWidth > 200 ? 200 : descriptionText.preferredWidth,
|
||||
descriptionText.preferredHeight);
|
||||
|
||||
descriptionHoverBackground.gameObject.SetActive(true);
|
||||
float descBgX = descriptionHoverBackground.sizeDelta.x;
|
||||
descriptionHoverBackground.transform.position =
|
||||
new Vector2(mousePos.x + (descBgX / 2) + (descBgX / 16), mousePos.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the description Text
|
||||
*/
|
||||
private void HideDescription() {
|
||||
descriptionText.text = default;
|
||||
descriptionHoverBackground.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/HoverManager.cs.meta
Normal file
11
Assets/Scripts/HoverManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cc03ecff3c94867408bc3475337a6b03
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
using UnityEngine;
|
||||
|
||||
public interface IUsable {
|
||||
public void select();
|
||||
public void Select();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
@ -20,8 +18,11 @@ public class Inventory : MonoBehaviour {
|
|||
|
||||
public Dictionary<Item, int> items;
|
||||
public Item[] startItems;
|
||||
public const int inventorySpace = 28;
|
||||
public const int InventorySpace = 28;
|
||||
|
||||
/**
|
||||
* Methods can be added to this and they will get called every time onItemChangedCallback gets Invoked
|
||||
*/
|
||||
public delegate void OnItemChanged();
|
||||
public OnItemChanged onItemChangedCallback;
|
||||
|
||||
|
|
@ -32,8 +33,11 @@ public class Inventory : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified amount of items to the Inventory
|
||||
*/
|
||||
public void AddItem(Item item, int amount) {
|
||||
if(items.Count >= inventorySpace) {
|
||||
if(items.Count >= InventorySpace) {
|
||||
Debug.Log("Not enough inventory space!");
|
||||
return;
|
||||
}
|
||||
|
|
@ -46,12 +50,15 @@ public class Inventory : MonoBehaviour {
|
|||
|
||||
onItemChangedCallback?.Invoke();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Removes the specified amount of items in the Inventory
|
||||
*/
|
||||
public void RemoveItem(Item item, int amount) {
|
||||
if(items[item] <= 0) {
|
||||
items.Remove(item);
|
||||
} else {
|
||||
items.Add(item, -amount);
|
||||
items[item] -= amount;
|
||||
}
|
||||
|
||||
onItemChangedCallback?.Invoke();
|
||||
|
|
|
|||
|
|
@ -1,16 +1,47 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.PlayerLoop;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class InventorySlot : MonoBehaviour {
|
||||
public class InventorySlot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
|
||||
public Image icon;
|
||||
private Item _item;
|
||||
public TextMeshProUGUI amountText;
|
||||
|
||||
private void Start() {
|
||||
Physics.queriesHitTriggers = true;
|
||||
public Item _item;
|
||||
|
||||
#region DescriptionHover
|
||||
|
||||
public float timeToWait;
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData) {
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(StartTimer());
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData) {
|
||||
StopAllCoroutines();
|
||||
HoverManager.onMouseExit();
|
||||
}
|
||||
|
||||
private void ShowMessage() {
|
||||
if(_item){
|
||||
HoverManager.onMouseHover(_item.description, Input.mousePosition);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator StartTimer() {
|
||||
yield return new WaitForSeconds(timeToWait);
|
||||
|
||||
ShowMessage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/**
|
||||
* Sets the Item of the Inventory Slot
|
||||
*/
|
||||
public void AddItem(Item newItem) {
|
||||
_item = newItem;
|
||||
|
||||
|
|
@ -18,33 +49,24 @@ public class InventorySlot : MonoBehaviour {
|
|||
icon.enabled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the Inventory Slot
|
||||
*/
|
||||
public void ClearSlot() {
|
||||
_item = null;
|
||||
icon.sprite = null;
|
||||
icon.enabled = false;
|
||||
}
|
||||
|
||||
public void RemoveItem() {
|
||||
Inventory.instance.items.Remove(_item);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets called when the Inventory Slot is clicked
|
||||
*/
|
||||
public void UseItem() {
|
||||
if(_item.GetType() == typeof(UsableItem)) {
|
||||
((UsableItem) _item).select();
|
||||
((UsableItem) _item).Select();
|
||||
Debug.Log("using " + _item.displayName);
|
||||
} else {
|
||||
Debug.Log("Item not usable " + _item.displayName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseOver() {
|
||||
icon.sprite = _item.selectedSprite;
|
||||
Debug.Log("Mouse Over Slot");
|
||||
}
|
||||
//TODO: OnMouse Methods not working :'(
|
||||
public void OnMouseExit() {
|
||||
icon.sprite = _item.defaultSprite;
|
||||
Debug.Log("Mouse Exit Slot");
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
@ -7,30 +8,44 @@ public class InventoryUI : MonoBehaviour {
|
|||
private Inventory _inventory;
|
||||
private InventorySlot[] _slots;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
private void Start() {
|
||||
// Get Inventory instance and add UpdateUI method to OnItemChanged delegate
|
||||
_inventory = Inventory.instance;
|
||||
_inventory.onItemChangedCallback += UpdateUI;
|
||||
|
||||
// Add all InventorySlot GameObjects to _slots and turn off the Inventory UI
|
||||
_slots = itemsParent.GetComponentsInChildren<InventorySlot>();
|
||||
ToggleInventory();
|
||||
|
||||
// Set the icon to not be a raycast target for the Description Hovering to work
|
||||
foreach(InventorySlot slot in _slots) {
|
||||
slot.icon.raycastTarget = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
private void Update() {
|
||||
// When "Inventory" button is pressed turn on/off Inventory UI
|
||||
if(Input.GetButtonDown("Inventory")) {
|
||||
ToggleInventory();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn on/off the Inventory UI
|
||||
*/
|
||||
private void ToggleInventory() {
|
||||
inventoryUI.SetActive(!inventoryUI.activeSelf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is called when something in the Inventory UI should update
|
||||
*/
|
||||
private void UpdateUI() {
|
||||
// Add all items to the correct slots and clear the ones where no item should be
|
||||
for(int i = 0; i < _slots.Length; i++) {
|
||||
if(i < _inventory.items.Count) {
|
||||
_slots[i].AddItem(_inventory.items.ElementAt(i).Key);
|
||||
_slots[i].amountText.text = "" + _inventory.items[_inventory.items.ElementAt(i).Key];
|
||||
} else {
|
||||
_slots[i].ClearSlot();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,23 +21,20 @@ public class PlayerController : MonoBehaviour {
|
|||
#endregion
|
||||
|
||||
private Inventory _inventory;
|
||||
private int money;
|
||||
private UsableItem selectedItem;
|
||||
public int money;
|
||||
private UsableItem _selectedItem;
|
||||
|
||||
public int startMoney = 100;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
private void Start() {
|
||||
money = startMoney;
|
||||
_inventory = Inventory.instance;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() { }
|
||||
|
||||
public void SetSelectedItem(UsableItem item) {
|
||||
if(_inventory.items.ContainsKey(item)) {
|
||||
selectedItem = item;
|
||||
_selectedItem = item;
|
||||
Cursor.SetCursor(item.selectedSprite.texture, Vector2.zero, CursorMode.Auto);
|
||||
} else {
|
||||
Debug.Log("An item requested to select isn't in the inventory" + item);
|
||||
|
|
@ -45,6 +42,6 @@ public class PlayerController : MonoBehaviour {
|
|||
}
|
||||
|
||||
public UsableItem GetSelectedItem() {
|
||||
return selectedItem;
|
||||
return _selectedItem;
|
||||
}
|
||||
}
|
||||
60
Assets/Scripts/Shop.cs
Normal file
60
Assets/Scripts/Shop.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Shop : MonoBehaviour {
|
||||
#region Singleton
|
||||
|
||||
public static Shop instance;
|
||||
|
||||
private void Awake() {
|
||||
if(instance != null) {
|
||||
Debug.LogWarning("More than one instance of Shop found");
|
||||
}
|
||||
|
||||
instance = this;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public Dictionary<Item, int> items;
|
||||
public Item[] tempItems;
|
||||
|
||||
/**
|
||||
* Methods can be added to this and they will get called every time onItemChangedCallback gets Invoked
|
||||
*/
|
||||
public delegate void OnItemChanged();
|
||||
public OnItemChanged onItemChangedCallback;
|
||||
|
||||
private void Start() {
|
||||
items ??= new Dictionary<Item, int>();
|
||||
foreach(Item item in tempItems) {
|
||||
AddItem(item, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified amount of items to the Shop
|
||||
*/
|
||||
public void AddItem(Item item, int amount) {
|
||||
if(!items.ContainsKey(item)) {
|
||||
items.Add(item, amount);
|
||||
} else {
|
||||
items[item] += amount;
|
||||
}
|
||||
|
||||
onItemChangedCallback?.Invoke();
|
||||
}
|
||||
// TODO: add to buy more than one item
|
||||
/**
|
||||
* Removes the specified amount of items in the Shop
|
||||
*/
|
||||
public void RemoveItem(Item item, int amount) {
|
||||
if(items[item] <= 0) {
|
||||
items.Remove(item);
|
||||
} else {
|
||||
items[item] -= amount;
|
||||
}
|
||||
|
||||
onItemChangedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Shop.cs.meta
Normal file
11
Assets/Scripts/Shop.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bc5eb8967b8912c42b93a2086383ddd9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
93
Assets/Scripts/ShopSlot.cs
Normal file
93
Assets/Scripts/ShopSlot.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ShopSlot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
|
||||
public Image icon;
|
||||
public Item item;
|
||||
public TextMeshProUGUI nameText;
|
||||
public TextMeshProUGUI costText;
|
||||
public TextMeshProUGUI amountText;
|
||||
|
||||
private Shop _shop;
|
||||
private Inventory _inventory;
|
||||
private PlayerController _playerController;
|
||||
|
||||
#region DescriptionHover
|
||||
|
||||
public float timeToWait;
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData) {
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(StartTimer());
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData) {
|
||||
StopAllCoroutines();
|
||||
HoverManager.onMouseExit();
|
||||
}
|
||||
|
||||
private void ShowMessage() {
|
||||
if(item) {
|
||||
HoverManager.onMouseHover(item.description, Input.mousePosition);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator StartTimer() {
|
||||
yield return new WaitForSeconds(timeToWait);
|
||||
|
||||
ShowMessage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void Start() {
|
||||
_shop = Shop.instance;
|
||||
_inventory = Inventory.instance;
|
||||
_playerController = PlayerController.instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the Item of the Shop Slot
|
||||
*/
|
||||
public void AddItem(Item newItem) {
|
||||
item = newItem;
|
||||
|
||||
icon.sprite = item.defaultSprite;
|
||||
icon.enabled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the Shop Slot
|
||||
*/
|
||||
public void ClearSlot() {
|
||||
item = null;
|
||||
icon.sprite = null;
|
||||
icon.enabled = false;
|
||||
nameText.text = "";
|
||||
costText.text = "";
|
||||
amountText.text = "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets called when the Shop Slot is clicked
|
||||
*/
|
||||
public void UseItem() {
|
||||
if(_playerController.money >= item.cost) {
|
||||
_inventory.AddItem(item, 1);
|
||||
_shop.RemoveItem(item, 1);
|
||||
_playerController.money -= item.cost;
|
||||
|
||||
Debug.Log("Buying Item: " + item.displayName);
|
||||
Debug.Log("money left: " + _playerController.money);
|
||||
} else {
|
||||
Debug.Log("Not enough money to buy item.");
|
||||
}
|
||||
|
||||
_shop.onItemChangedCallback?.Invoke();
|
||||
_inventory.onItemChangedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ShopSlot.cs.meta
Normal file
11
Assets/Scripts/ShopSlot.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
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|
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57
Assets/Scripts/ShopUI.cs
Normal file
57
Assets/Scripts/ShopUI.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class ShopUI : MonoBehaviour {
|
||||
public Transform itemsParent;
|
||||
public GameObject shopUI;
|
||||
private Shop _shop;
|
||||
private ShopSlot[] _slots;
|
||||
|
||||
private void Start() {
|
||||
// Get Shop instance and add UpdateUI method to OnItemChanged delegate
|
||||
_shop = Shop.instance;
|
||||
_shop.onItemChangedCallback += UpdateUI;
|
||||
|
||||
// Add all ShopSlot GameObjects to _slots and turn off the Shop UI
|
||||
_slots = itemsParent.GetComponentsInChildren<ShopSlot>();
|
||||
ToggleShop();
|
||||
|
||||
// Set the icon to not be a raycast target for the Description Hovering to work
|
||||
foreach(ShopSlot slot in _slots) {
|
||||
slot.icon.raycastTarget = false;
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
// When "Shop" button is pressed turn on/off Shop UI
|
||||
if(Input.GetButtonDown("Shop")) {
|
||||
ToggleShop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn on/off the Shop UI
|
||||
*/
|
||||
private void ToggleShop() {
|
||||
shopUI.SetActive(!shopUI.activeSelf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is called when something in the Shop UI should update
|
||||
*/
|
||||
private void UpdateUI() {
|
||||
// Add all items to the correct slots and clear the ones where no item should be
|
||||
for(int i = 0; i < _slots.Length; i++) {
|
||||
if(i < _shop.items.Count) {
|
||||
_slots[i].AddItem(_shop.items.ElementAt(i).Key);
|
||||
_slots[i].nameText.text = _slots[i].item.displayName;
|
||||
_slots[i].costText.text = _slots[i].item.cost + " €";
|
||||
_slots[i].amountText.text = _shop.items[_shop.items.ElementAt(i).Key] + " #";
|
||||
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|
||||
_slots[i].ClearSlot();
|
||||
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|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ShopUI.cs.meta
Normal file
11
Assets/Scripts/ShopUI.cs.meta
Normal file
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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|
|
@ -4,18 +4,10 @@ using UnityEngine;
|
|||
|
||||
[CreateAssetMenu(fileName = "New UsableItem", menuName = "Inventory/UsableItem")]
|
||||
public class UsableItem : Item, IUsable {
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
}
|
||||
|
||||
public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
|
||||
}
|
||||
|
||||
public void select() {
|
||||
public void Select() {
|
||||
PlayerController.instance.SetSelectedItem(this);
|
||||
}
|
||||
}
|
||||
666
Assets/ShopSlot.prefab
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666
Assets/ShopSlot.prefab
Normal file
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@ -0,0 +1,666 @@
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||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue