added cost amount to items
added Shop UI added Shop.cs * you now can buy items and you lose the cost when bought * shop is scrollable added comments in Inventory.cs, InventorySlot.cs, InventoryUI.cs now showing description when hovering over items in shop or inventory
This commit is contained in:
parent
c9416181fc
commit
ce1f6ed389
30 changed files with 4726 additions and 64 deletions
|
|
@ -21,23 +21,20 @@ public class PlayerController : MonoBehaviour {
|
|||
#endregion
|
||||
|
||||
private Inventory _inventory;
|
||||
private int money;
|
||||
private UsableItem selectedItem;
|
||||
public int money;
|
||||
private UsableItem _selectedItem;
|
||||
|
||||
public int startMoney = 100;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
private void Start() {
|
||||
money = startMoney;
|
||||
_inventory = Inventory.instance;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() { }
|
||||
|
||||
public void SetSelectedItem(UsableItem item) {
|
||||
if(_inventory.items.ContainsKey(item)) {
|
||||
selectedItem = item;
|
||||
_selectedItem = item;
|
||||
Cursor.SetCursor(item.selectedSprite.texture, Vector2.zero, CursorMode.Auto);
|
||||
} else {
|
||||
Debug.Log("An item requested to select isn't in the inventory" + item);
|
||||
|
|
@ -45,6 +42,6 @@ public class PlayerController : MonoBehaviour {
|
|||
}
|
||||
|
||||
public UsableItem GetSelectedItem() {
|
||||
return selectedItem;
|
||||
return _selectedItem;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue