fixes
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parent
470aeff3f3
commit
d2c90c3b7f
3 changed files with 10 additions and 7 deletions
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@ -919,7 +919,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -268, y: 152}
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m_AnchoredPosition: {x: -385, y: 50}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &466567697
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@ -2080,7 +2080,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -156, y: 144}
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m_AnchoredPosition: {x: -388, y: 152}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1119271991
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@ -3008,7 +3008,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -348, y: 107}
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m_AnchoredPosition: {x: -413, y: 211}
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m_SizeDelta: {x: 720, y: 430}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1001 &1701153146
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@ -3235,7 +3235,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b18feac5270242d4a85c78ce72972d56, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inventory: {fileID: 1800469991}
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startMoney: 100
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--- !u!4 &1800469990
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Transform:
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@ -29,6 +29,7 @@ public class Inventory : MonoBehaviour {
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}
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public void tempAddItem(Item item) {
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Debug.Log("AWSD");
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AddItem(item, 1);
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}
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@ -38,6 +39,8 @@ public class Inventory : MonoBehaviour {
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return;
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}
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Debug.Log("ASDADADWDASDWD");
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if(!items.ContainsKey(item)) {
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items.Add(item, amount);
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} else {
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@ -20,7 +20,7 @@ public class PlayerController : MonoBehaviour {
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#endregion
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public Inventory inventory;
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private Inventory _inventory;
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private int money;
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private UsableItem selectedItem;
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@ -29,13 +29,14 @@ public class PlayerController : MonoBehaviour {
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// Start is called before the first frame update
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void Start() {
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money = startMoney;
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_inventory = Inventory.instance;
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}
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// Update is called once per frame
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void Update() { }
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public void SetSelectedItem(UsableItem item) {
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if(inventory.items.ContainsKey(item)) {
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if(_inventory.items.ContainsKey(item)) {
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selectedItem = item;
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Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
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} else {
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