Generified ElementStorage.cs and ElementStorageSlot.cs

This commit is contained in:
d-hain 2022-06-17 14:51:44 +02:00
parent df3fad8c51
commit e160867e7e
18 changed files with 210 additions and 212 deletions

View file

@ -33,7 +33,7 @@ public class PlayerController : MonoBehaviour {
public UsableItem SelectedItem {
get => _selectedItem;
set {
if(_inventory.items.ContainsKey(value)) {
if(_inventory.elements.ContainsKey(value)) {
_selectedItem = value;
Cursor.SetCursor(value.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {