FishingController.cs finished
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1 changed files with 18 additions and 1 deletions
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@ -40,8 +40,11 @@ public class FishingController : MonoBehaviour {
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private const float MaxFishCooldown = 7f;
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private const double MaxTime = 2f;
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private bool _fishing;
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private const int MaxFishPerDay = 3;
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private int _fishedThisDay;
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private bool Catchable => fishCooldown <= 0;
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private bool _caught;
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private bool Fishable => _fishedThisDay <= MaxFishPerDay;
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private Vector2 _ampsXY;
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private Inventory _iv;
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private ItemContainer _ic;
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@ -56,6 +59,8 @@ public class FishingController : MonoBehaviour {
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_ampsXY = new Vector2(10, 10);
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_iv = Inventory.instance;
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_ic = ItemContainer.Instance;
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_fishedThisDay = 0;
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HouseController.NewDayEvent.AddListener(ResetPond);
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}
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// Update is called once per frame
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@ -71,6 +76,10 @@ public class FishingController : MonoBehaviour {
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}
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}
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private void ResetPond() {
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_fishedThisDay = 0;
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}
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private void NotifyShake() {
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exMark.transform.position =
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new Vector3(exMark.transform.position.x + _ampsXY.x * Time.deltaTime,
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@ -92,6 +101,14 @@ public class FishingController : MonoBehaviour {
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_messageView.SendMessage("No bait!", 1.0f);
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return;
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}
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if (!Fishable) {
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_messageView.SendMessage("You cannot fish anymore for today!", 1.0f);
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return;
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}
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_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
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_fishedThisDay++;
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Vector3 pos = Input.mousePosition;
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if (Camera.main != null) {
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@ -107,7 +124,7 @@ public class FishingController : MonoBehaviour {
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exMark.transform.position = new Vector3(newPosX, newPosY);
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}
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_fishing = true;
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_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
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_messageView.SendMessage("Fishing started", 1.0f);
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}
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