House menu ui

This commit is contained in:
s-prechtl 2022-05-19 09:51:17 +02:00
parent 4612938b54
commit e9f4f3344b
5 changed files with 1020 additions and 33 deletions

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@ -4,14 +4,15 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
public class DayController : MonoBehaviour { public class HouseController : MonoBehaviour {
private int dayCount = 0; private int dayCount = 0;
private static UnityEvent newDayEvent; private static UnityEvent newDayEvent;
public static UnityEvent NewDayEvent => newDayEvent; public static UnityEvent NewDayEvent => newDayEvent;
public Canvas menu;
private void OnMouseDown() { private void OnMouseDown() {
newDay(); toggleMenu();
} }
void Start() { void Start() {
@ -20,8 +21,13 @@ public class DayController : MonoBehaviour {
newDayEvent.AddListener(newDay); newDayEvent.AddListener(newDay);
} }
private void newDay() { public void newDay() {
dayCount++; dayCount++;
Debug.Log("New day: " + dayCount);
newDayEvent?.Invoke(); newDayEvent?.Invoke();
} }
public void toggleMenu() {
menu.gameObject.SetActive(!menu.gameObject.activeSelf);
}
} }