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@@ -1417,7 +1453,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1438,7 +1474,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1459,7 +1495,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1480,7 +1516,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1501,7 +1537,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1522,7 +1558,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1543,7 +1579,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1564,7 +1600,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1585,7 +1621,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1606,7 +1642,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1627,7 +1663,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1648,7 +1684,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1669,7 +1705,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1690,7 +1726,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1711,7 +1747,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1732,7 +1768,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1753,7 +1789,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1774,7 +1810,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1795,7 +1831,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1816,7 +1852,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1837,7 +1873,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1858,7 +1894,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1879,7 +1915,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1900,7 +1936,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1921,7 +1957,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1942,7 +1978,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1963,7 +1999,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1984,7 +2020,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2005,7 +2041,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2026,7 +2062,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2047,7 +2083,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2068,7 +2104,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2089,7 +2125,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2110,7 +2146,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2131,7 +2167,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2152,7 +2188,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2173,7 +2209,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2194,7 +2230,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2215,7 +2251,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2236,7 +2272,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2257,7 +2293,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2278,7 +2314,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2299,7 +2335,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2320,7 +2356,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2341,7 +2377,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2362,7 +2398,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2383,7 +2419,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2404,7 +2440,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2425,7 +2461,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2446,7 +2482,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2467,7 +2503,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2488,7 +2524,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2509,7 +2545,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2530,7 +2566,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2551,7 +2587,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2572,7 +2608,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2593,7 +2629,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2614,7 +2650,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2635,7 +2671,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2656,7 +2692,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2677,7 +2713,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2698,7 +2734,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2719,7 +2755,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2740,7 +2776,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2761,7 +2797,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2782,7 +2818,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2803,7 +2839,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2824,7 +2860,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2845,7 +2881,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2866,7 +2902,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2887,7 +2923,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2908,7 +2944,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2929,7 +2965,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2950,7 +2986,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2971,7 +3007,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2992,7 +3028,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3013,7 +3049,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3034,7 +3070,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3055,7 +3091,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3076,7 +3112,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3097,7 +3133,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3118,7 +3154,7 @@ TextureImporter: width: 32 height: 32 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 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+using UnityEngine; +using UnityEngine.PlayerLoop; +using Random = UnityEngine.Random; + +namespace DefaultNamespace { + public class ActionInvoker { + public static void InvokeAction(GameObject gameObject, UsableItem usableItem) { + Type tileType = gameObject.GetComponent().Tile.GetType(); + ItemContainer ic = ItemContainer.Instance; + + if(tileType == typeof(GrassTile)) { + if(usableItem.ID == ic.GetItemIdByName("Hoe")) { + SetTile(gameObject, new FarmlandTile()); + } else if(usableItem.ID == ic.GetItemIdByName("Shovel")) { + SetTile(gameObject, new WaterTile()); + } + } else if(tileType == typeof(FarmlandTile)) { + if(usableItem.ID == ic.GetItemIdByName("Shovel")) { + SetTile(gameObject, new GrassTile()); + } else if(usableItem.ID == ic.GetItemIdByName("Scythe")) { + HarvestIfPossible(gameObject); + } else if(usableItem.ID == ic.GetItemIdByName("Watering Can")) { + Hydrate(gameObject); + } else if(usableItem.ID == ic.GetItemIdByName("Wheat Seeds")) { + PlantIfPossible(gameObject); + } + } else if(tileType == typeof(WaterTile)) { + if(usableItem.ID == ic.GetItemIdByName("Shovel")) { + SetTile(gameObject, new GrassTile()); + } else if(usableItem.ID == ic.GetItemIdByName("Fishing Rod")) { + Fish(); + } + } + } + + private static void Fish() { + ItemContainer ic = ItemContainer.Instance; + + FishingController fc = FishingController.instance; + if(!fc.Fishing) { + fc.StartFishing(); + } else { + fc.TryCatch(); + } + } + + public static void InvokeDayLightStep(GameObject gameObject) { + Type tileType = gameObject.GetComponent().Tile.GetType(); + + if(tileType == typeof(FarmlandTile)) { + GrowIfHydrated(gameObject); + } + } + + private static void GrowIfHydrated(GameObject gameObject) { + Crop crop = ((FarmlandTile)gameObject.GetComponent().Tile).Crop; + + if(crop.Planted && crop.Hydrated) { + crop.Grow(); + } + UpdateFarmlandSprites(gameObject); + } + + private static void PlantIfPossible(GameObject gameObject) { + Crop crop = ((FarmlandTile)gameObject.GetComponent().Tile).Crop; + if(!crop.Planted) { + crop.Plant(); + Inventory.instance.RemoveItem(ItemContainer.Instance.GetItemByName("Wheat Seeds"), 1); + } + UpdateFarmlandSprites(gameObject); + } + + private static void Hydrate(GameObject gameObject) { + Crop crop = ((FarmlandTile)gameObject.GetComponent().Tile).Crop; + crop.Hydrated = true; + UpdateFarmlandSprites(gameObject); + } + + private static void UpdateFarmlandSprites(GameObject gameObject) { + Crop crop = ((FarmlandTile)gameObject.GetComponent().Tile).Crop; + + SpriteRenderer hydrationSR = gameObject.transform.GetChild(0).GetComponent(); + SpriteRenderer cropSR = gameObject.transform.GetChild(1).GetComponent(); + + if(crop.Planted) { + if(crop.FullyGrown) { + //Debug.Log("sprite fg"); + cropSR.sprite = Crop.FullyGrownCrop; + } else { + //Debug.Log("sprite smallCrop"); + cropSR.sprite = Crop.SmallCrop; + } + } else { + cropSR.sprite = null; + } + + if(crop.Hydrated) { + //Debug.Log("sprite hydrated"); + hydrationSR.color = Crop.HydratedColor; + } else { + //Debug.Log("sprite no hydrated"); + hydrationSR.color = Color.clear; + } + } + + + private static void HarvestIfPossible(GameObject gameObject) { + Crop crop = ((FarmlandTile)gameObject.GetComponent().Tile).Crop; + if(crop.FullyGrown) { + Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Wheat Seeds"), (int)(Random.Range(1, 300))); + Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Wheat"), 1); + crop.ResetPlant(); + UpdateFarmlandSprites(gameObject); + } + } + + private static void SetTile(GameObject gameObject, BaseTile tileType) { + gameObject.GetComponent().Tile = tileType; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/ActionInvoker.cs.meta b/Assets/Scripts/ActionInvoker.cs.meta new file mode 100644 index 0000000..912bd71 --- /dev/null +++ b/Assets/Scripts/ActionInvoker.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7fc4f22ade5a482eba0e34c4f96fd1d8 +timeCreated: 1654777450 \ No newline at end of file diff --git a/Assets/Scripts/Animal.cs b/Assets/Scripts/Animal.cs new file mode 100644 index 0000000..e1d4436 --- /dev/null +++ b/Assets/Scripts/Animal.cs @@ -0,0 +1,19 @@ +using DefaultNamespace; +using UnityEngine; + +public class Animal : MonoBehaviour { + protected Sprite animalSprite; + private Item producedItem; + + protected Animal(Item producedItem) { + this.producedItem = producedItem; + } + + // TODO: Movement + + // TODO: Animations + + private void OnMouseDown() { + ActionInvoker.InvokeAction(gameObject, PlayerController.instance.SelectedItem); + } +} diff --git a/Assets/Scripts/Animal.cs.meta b/Assets/Scripts/Animal.cs.meta new file mode 100644 index 0000000..13e5a0e --- /dev/null +++ b/Assets/Scripts/Animal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36cb7b1a78935094f84a770ea77f308c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Crop.cs b/Assets/Scripts/Crop.cs new file mode 100644 index 0000000..72af0e4 --- /dev/null +++ b/Assets/Scripts/Crop.cs @@ -0,0 +1,54 @@ +using System; +using System.Security.Cryptography; +using Tiles; +using UnityEngine; +using Random = UnityEngine.Random; + + +public class Crop { + private const int FinalGrowthStage = 4; + + public static Sprite SmallCrop = BaseTile.GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_026.png"); + public static Sprite FullyGrownCrop = BaseTile.GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_039.png"); + + public static Color HydratedColor = new Color(0.5f, 0.5f, 1.0f, 0.269420f); + + private bool _planted; + public bool Planted => _planted; + + private int _growthStage; + public bool FullyGrown => (_growthStage >= FinalGrowthStage); + + private bool _hydrated; + public bool Hydrated + { + get => _hydrated; + set => _hydrated = value; + } + + + public Crop() { + ResetPlant(); + _hydrated = false; + } + + public void Plant() { + _planted = true; + } + + public void Grow() { + _growthStage++; + Hydrated = false; + } + + public void ResetPlant() { + _planted = false; + _growthStage = 0; + } + + private void Dump() { + Debug.Log("age: " + _growthStage + "\n" + + "hydrated: " + _hydrated + "\n" + + "planted: " + _planted); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Crop.cs.meta b/Assets/Scripts/Crop.cs.meta new file mode 100644 index 0000000..d71ab79 --- /dev/null +++ b/Assets/Scripts/Crop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c302d6f29220ead4f99cebc867407319 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DayTransitionManager.cs b/Assets/Scripts/DayTransitionManager.cs new file mode 100644 index 0000000..a0c15ad --- /dev/null +++ b/Assets/Scripts/DayTransitionManager.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class DayTransitionManager : MonoBehaviour { + public Animator dayTransitionAnimator; + public TextMeshProUGUI dayCountText; + public GameObject sleepButton; + + private void Start() { + HouseController.NewDayEvent.AddListener(NewDay); + } + + private void NewDay() { + sleepButton.GetComponent