using UnityEngine; public class Inventory : ItemStorage { #region Singleton public static Inventory instance; private void Awake() { if(instance != null) { Debug.LogWarning("More than one instance of Inventory found"); } instance = this; } #endregion private const int _InventorySpace = 28; /** * Adds the specified amount of items to the Inventory */ public override void AddItem(Item item, int amount) { if(items.Count >= _InventorySpace) { Debug.Log("Not enough inventory space!"); return; } base.AddItem(item, amount); } }