using System; using Tiles; using UnityEngine; public class TileBehaviour : MonoBehaviour { private BaseTile _tile; private SpriteRenderer _hoverIndicatorSpriteRenderer; // Start is called before the first frame update void Start() { //_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(0).GetComponent(); //SetHoverIndicatorVisibility(false); SetTile(new GrassTile()); HouseController.NewDayEvent.AddListener(_tile.DayLightStep); } // Update is called once per frame void Update() { } void OnMouseDown() { UsableItem usable = null; BaseTile tileToSetTo = null; if (PlayerController.instance.GetSelectedItem() != null) { usable = PlayerController.instance.GetSelectedItem(); } tileToSetTo = _tile.Clicked(usable); if (tileToSetTo != null) { SetTile(tileToSetTo); } } void SetTile(BaseTile tileToSet) { _tile = tileToSet; GetComponent().sprite = _tile.Sprite; } private void OnMouseEnter() { //SetHoverIndicatorVisibility(true); } private void OnMouseExit() { //SetHoverIndicatorVisibility(false); } private void SetHoverIndicatorVisibility(bool visible) { _hoverIndicatorSpriteRenderer.enabled = visible; } }