using System.Collections; using UnityEngine; namespace Tiles { public class WaterTile : BaseTile { public WaterTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/water_sprite_00.png", gameObject) { } public override BaseTile Clicked(UsableItem usable) { base.Clicked(usable); BaseTile rv = null; ItemContainer ic = ItemContainer.Instance; if (usable.ID == ic.GetItemIdByName("Fishing Rod")) { FishingController fc = FishingController.instance; if (!fc.Fishing) { fc.StartFishing(); } else { fc.TryCatch(); } } else if (usable.ID == ic.GetItemIdByName("Shovel")) { rv = new GrassTile(_gameObject); } return rv; } } }