using TMPro; using UnityEngine; public class ShopSlot : ItemStorageSlot { public TextMeshProUGUI nameText; public TextMeshProUGUI costText; private Shop _shop; private Inventory _inventory; private PlayerController _playerController; private void Start() { _shop = Shop.instance; _inventory = Inventory.instance; _playerController = PlayerController.instance; } /** * Clears the Shop Slot */ public override void ClearSlot() { nameText.text = ""; costText.text = ""; amountText.text = ""; // _shop.RemoveItem(Item, 1); base.ClearSlot(); } /** * Gets called when the Shop Slot is clicked */ public override void UseItem() { if(Item) { if(_playerController.Money >= Item.price) { if(Item) { _playerController.ChangeMoney(-Item.price); _shop.itemWasBought = true; Debug.Log("Buying Item: " + Item.displayName); } _inventory.AddItem(Item, 1); _shop.RemoveItem(Item, 1); } else { Debug.Log("Not enough money to buy item."); } _shop.onItemChangedCallback?.Invoke(); _inventory.onItemChangedCallback?.Invoke(); } } }