using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New UsableItem", menuName = "Inventory/UsableItem")] public class UsableItem : Item, IUsable { public UsableItem(string displayName, string description, int id) : base(displayName, description, id) { } public void Select() { PlayerController.instance.SetSelectedItem(this); } }