using System; using UnityEngine; public class Inventory : ItemStorage { #region Singleton public static Inventory instance; private void Awake() { if(instance != null) { Debug.LogWarning("More than one instance of Inventory found"); } instance = this; } #endregion private const int InventorySpace = 28; private const int MaxItemStack = 999; /** * Adds the specified amount of items to the Inventory */ public override void AddItem(Item item, int amount) { if(items.Count >= InventorySpace) { Debug.Log("Not enough inventory space!"); return; } // Sell overflowing Items if(items.ContainsKey(item) && items[item] + amount >= MaxItemStack) { SellItem(item, amount - (MaxItemStack - items[item])); amount = MaxItemStack - items[item]; } base.AddItem(item, amount); } public void SellItem(Item item, int amount) { PlayerController.instance.ChangeMoney(item.SellPrice); Shop.instance.AddItem(item, amount); RemoveItem(item, amount); } }