using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class ItemContainer : MonoBehaviour { #region Singleton public static ItemContainer Instance; private void Awake() { if(Instance != null) { Debug.LogWarning("More than one instance of ItemContainer found"); } Instance = this; } #endregion private List _allItems; private void Start() { string[] files = Directory.GetFiles("Assets/Items", "*.cs", SearchOption.AllDirectories); foreach (string file in files) { _allItems.Add(Resources.Load("Assets/Items/" + file)); } Debug.Log(files); Debug.Log(_allItems); } public Item GetItemByName(String name) { for (int i = 0; i < _allItems.Count; i++) { if (_allItems[i].displayName == name) { return _allItems[i]; } } return null; } public int GetItemIdByName(String name) { return GetItemByName(name).id; } }