using System; using System.Threading; using DefaultNamespace; using Items; using UnityEngine; namespace Tiles { public class FarmlandTile : BaseTile { private Crop _crop; private bool _hydrated; public FarmlandTile() : base(Color.black) { _crop = null; _hydrated = false; } public new void DayLightStep() { if (_crop != null) { _crop.DayLightStep(_hydrated); if (_crop.MarkedForDeletion) { _crop = null; } } } public new BaseTile Clicked(UsableItem usable) { base.Clicked(usable); ItemContainer ic = ItemContainer.Instance; if (usable.id == ic.GetItemIdByName("Hoe")) { _hydrated = true; } if (usable.id == ic.GetItemIdByName("Wheat Seed") && _crop == null) { Plant(); } if (usable.id == ic.GetItemIdByName("Scythe") && _crop != null && _crop.FullyGrown) { Harvest(); } return null; } private void Harvest() { // add wheat to inventory _crop = null; } private void Plant() { // wheatSeeds-- in inventory _crop = new Crop(); } } }