using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class DayController : MonoBehaviour { private int dayCount = 0; private static UnityEvent newDayEvent; private void OnMouseDown() { newDay(); } void Start() { newDayEvent ??= new UnityEvent(); newDayEvent.AddListener(newDay); } private void newDay() { dayCount++; newDayEvent?.Invoke(); } }