using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
///
/// Instatiates Tiles at beginning of the game
///
public class TileController : MonoBehaviour {
public GameObject tile;
public GameObject cameraGameObject;
public List> Tiles;
// Start is called before the first frame update
void Start() {
Tiles = new List>();
Camera camera = cameraGameObject.GetComponent();
Vector3 screen = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane));
int x = Convert.ToInt32(Math.Ceiling(screen.x));
int y = Convert.ToInt32(Math.Ceiling(screen.y));
for(int xx = -x; xx <= x; xx++) {
List temp = new List();
for(int yy = -y; yy <= y; yy++) {
if(tile != null) {
temp.Add(Instantiate(tile, new Vector3(xx, yy, 0), Quaternion.identity));
}
}
Tiles.Add(temp);
}
}
}