using UnityEngine; namespace Tiles { public class GrassTile : BaseTile { private Sprite[] _sprites; /// /// Overridden Property to randomize tiles between the 3 different sprites /// public override Sprite Sprite { get { int rand = Random.Range(0, _sprites.Length); return _sprites[rand]; } } public GrassTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png") { _sprites = new[] { GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png"), GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_001.png"), GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_002.png") }; } } }