using System; using System.Collections; using System.Collections.Generic; using Items.TerraformingTools; using Tiles; using UnityEngine; public class TileBehaviour : MonoBehaviour { private BaseTile _tile; // Start is called before the first frame update private void Start() { Debug.Log("Created"); SetTile(new GrassTile()); HouseController.NewDayEvent.AddListener(_tile.DayLightStep); } private void OnMouseDown() { Debug.Log("Clicked"); UsableItem usable = PlayerController.instance.GetSelectedItem(); BaseTile tileToSetTo = null; if(usable.GetType() == typeof(TerraformingTool)) { TerraformingTool terraformingTool = (TerraformingTool)usable; Type tileTypeToSetTo = terraformingTool.TileType; tileToSetTo = (BaseTile)Activator.CreateInstance(tileTypeToSetTo); } else { tileToSetTo = _tile.Clicked(usable); Debug.Log("AMOGUS " + tileToSetTo.ToString()); } if(tileToSetTo != null) { SetTile(tileToSetTo); } } private void SetTile(BaseTile tileToSet) { Debug.Log("Set tile to " + tileToSet.ToString()); _tile = tileToSet; GetComponent().color = _tile.getColor; // TODO: Change to Sprite } }