using UnityEngine; namespace Tiles { public class FarmlandTile : BaseTile { private Crop _crop; public FarmlandTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_008.png", gameObject) { _crop = new Crop(gameObject.transform.GetChild(1).GetComponent(), gameObject.transform.GetChild(0).GetComponent()); } public override void DayLightStep() { _crop.DayLightStep(); } public override BaseTile Clicked(UsableItem usable) { base.Clicked(usable); _crop.Clicked(usable); return null; } } }