Foerming/Assets/Scripts/Crop.cs
2022-06-24 08:05:57 +02:00

56 lines
No EOL
1.3 KiB
C#

using System;
using System.Security.Cryptography;
using Tiles;
using UnityEngine;
using Random = UnityEngine.Random;
/// <summary>
/// Controlling logic of crop on FarmlandTiles
/// </summary>
public class Crop {
private const int FinalGrowthStage = 4;
public static Sprite SmallCrop = BaseTile.GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_026.png");
public static Sprite FullyGrownCrop = BaseTile.GenerateSpriteFromFile("Assets/Farming Asset Pack/Split Assets/farming_tileset_039.png");
public static Color HydratedColor = new Color(0.5f, 0.5f, 1.0f, 0.269420f);
private bool _planted;
public bool Planted => _planted;
private int _growthStage;
public bool FullyGrown => (_growthStage >= FinalGrowthStage);
private bool _hydrated;
public bool Hydrated
{
get => _hydrated;
set => _hydrated = value;
}
public Crop() {
ResetPlant();
_hydrated = false;
}
public void Plant() {
_planted = true;
}
public void Grow() {
_growthStage++;
}
public void ResetPlant() {
_planted = false;
_growthStage = 0;
}
private void Dump() {
Debug.Log("age: " + _growthStage + "\n" +
"hydrated: " + _hydrated + "\n" +
"planted: " + _planted);
}
}