Foerming/Assets/Scripts/HouseController.cs
2022-06-02 14:48:24 +02:00

33 lines
No EOL
765 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
public class HouseController : MonoBehaviour {
private int dayCount = 1;
private static UnityEvent newDayEvent;
public static UnityEvent NewDayEvent => newDayEvent;
public Canvas menu;
public TextMeshProUGUI dayCountTextMeshProUGUI;
private void OnMouseDown() {
toggleMenu();
}
void Start() {
newDayEvent ??= new UnityEvent();
}
public void newDay() {
dayCount++;
dayCountTextMeshProUGUI.text = dayCount.ToString();
newDayEvent?.Invoke();
}
public void toggleMenu() {
menu.gameObject.SetActive(!menu.gameObject.activeSelf);
}
}