Foerming/Assets/Scripts/Tiles/WaterTile.cs
2022-06-08 11:44:22 +02:00

43 lines
No EOL
1.2 KiB
C#

using System.Collections;
using UnityEngine;
namespace Tiles
{
public class WaterTile : BaseTile {
private double _fishingTime;
private bool _fishing = false;
private bool _catchable = false;
private int _lastCall = 0;
public WaterTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_023.png") {
}
public override BaseTile Clicked(UsableItem usable) {
base.Clicked(usable);
ItemContainer ic = ItemContainer.Instance;
if (usable.id == ic.GetItemIdByName("Fishing Rod")) {
if (!_fishing) {
_fishing = true;
_fishingTime = 0f;
Fish();
} else if (_catchable) {
_fishing = false;
Debug.Log("Fished for" + _fishingTime/1000);
}
}
return null;
}
private void Fish() {
if (_fishing) {
if (_catchable) {
// _fishingTime += _lastCall - System.DateTime.Now; deltaTime between last recursive call
}
//Fish();
}
}
}
}