Foerming/Assets/Scripts/InventorySlot.cs
dhain 38efeb6af6 Merge branch 'develop' into dhain
# Conflicts:
#	Assets/Scenes/MainScene.unity
#	Assets/Scripts/TileBehaviour.cs
2022-06-09 16:52:46 +02:00

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1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class InventorySlot : ItemStorageSlot, IPointerClickHandler {
private Inventory _inventory;
private PlayerController _playerController;
private void Start() {
_inventory = Inventory.instance;
_playerController = PlayerController.instance;
}
/**
* Gets called when the Inventory Slot is clicked
*/
public override void UseItem() {
if(Item) {
if(Item.GetType() == typeof(UsableItem)) {
((UsableItem)Item).Select();
//Debug.Log("using " + Item.displayName);
} else {
//Debug.Log("Item not usable " + Item.displayName);
}
} else {
_playerController.DeselectItem();
}
}
/**
* Gets called when the Inventory Slot gets clicked on
*/
public void OnPointerClick(PointerEventData eventData) {
// When clicked on with right Mouse Button sell the Item
if(eventData.button == PointerEventData.InputButton.Right) {
if(Item) {
_inventory.SellItem(Item, 1); //TODO: wie machen mehr als 1 verkaufen?!
}
}
}
}