Foerming/Assets/Scripts/FishingController.cs
2022-06-10 09:45:03 +02:00

143 lines
No EOL
4.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data.Common;
using System.Net.Mail;
using System.Threading;
using UnityEngine;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
public class FishingController : MonoBehaviour {
#region Singleton
public static FishingController instance;
private void Awake() {
if (instance != null) {
Debug.LogWarning("More than one instance of FishingController found");
}
instance = this;
}
#endregion
public GameObject exMark;
private double _fishingTime;
private double _fishCooldown;
private double fishCooldown {
get => _fishCooldown;
set {
_fishCooldown = value;
exMark.SetActive(Catchable);
}
}
private const float MinFishCooldown = 1.5f;
private const float MaxFishCooldown = 7f;
private const double MaxTime = 2f;
private bool _fishing;
private const int MaxFishPerDay = 3;
private int _fishedThisDay;
private bool Catchable => fishCooldown <= 0;
private bool _caught;
private bool Fishable => _fishedThisDay <= MaxFishPerDay;
private Vector2 _ampsXY;
private Inventory _iv;
private ItemContainer _ic;
private MessageView _messageView;
public bool Fishing => _fishing;
// Start is called before the first frame update
void Start() {
_messageView = MessageView.instance;
ResetFishing();
_ampsXY = new Vector2(10, 10);
_iv = Inventory.instance;
_ic = ItemContainer.Instance;
_fishedThisDay = 0;
HouseController.NewDayEvent.AddListener(ResetPond);
}
// Update is called once per frame
void Update() {
if (_fishing) { //Fishing
if (!Catchable) {
// Fish not spawned yet
fishCooldown -= Time.deltaTime;
} else {
_fishingTime += Time.deltaTime;
NotifyShake();
}
}
}
private void ResetPond() {
_fishedThisDay = 0;
}
private void NotifyShake() {
exMark.transform.position =
new Vector3(exMark.transform.position.x + _ampsXY.x * Time.deltaTime,
exMark.transform.position.y + _ampsXY.y * Time.deltaTime,
transform.position.z);
_ampsXY.x *= -1;
_ampsXY.y *= -1;
}
private void ResetFishing() {
_fishing = false;
_fishingTime = 0f;
fishCooldown = Random.Range(MinFishCooldown, MaxFishCooldown);
exMark.SetActive(false);
}
public void StartFishing() {
if (!_iv.items.ContainsKey(_ic.GetItemByName("Bait"))) {
_messageView.SendMessage("No bait!", 1.0f);
return;
}
if (!Fishable) {
_messageView.SendMessage("You cannot fish anymore for today!", 1.0f);
return;
}
_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
Vector3 pos = Input.mousePosition;
if (Camera.main != null) {
float newPosX = pos.x;
float newPosY;
if (pos.y - 50 - ((RectTransform)exMark.transform).rect.height >= 0) { //check if bottom of panel is in screen
newPosY = pos.y - ((RectTransform)exMark.transform).rect.height;
} else {
newPosY = pos.y + ((RectTransform)exMark.transform).rect.height;
}
exMark.transform.position = new Vector3(newPosX, newPosY);
}
_fishing = true;
_messageView.SendMessage("Fishing started", 1.0f);
}
public void TryCatch() {
if (_fishing && Catchable) {
if (_fishingTime <= MaxTime) {
_messageView.SendMessage("Caught!", 1.5f);
_iv.AddItem(_ic.GetItemByName("Fish"), Math.Max((int)(1 / (_fishingTime / 2)), 1));
_fishedThisDay++;
} else {
_messageView.SendMessage("Failed to catch the fish! You were too slow!", 1.5f);
}
ResetFishing();
}
}
}