Foerming/Assets/Scripts/PlayerController.cs
2022-05-19 16:03:20 +02:00

41 lines
No EOL
1,005 B
C#

using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
#region Singleton
public static PlayerController instance;
private void Awake() {
if(instance != null) {
Debug.LogWarning("More than one instance of PlayerController found");
}
instance = this;
}
#endregion
public Inventory inventory;
private int money;
private UsableItem selectedItem;
public int startMoney = 100;
// Start is called before the first frame update
void Start() {
money = startMoney;
}
// Update is called once per frame
void Update() { }
public void SetSelectedItem(UsableItem item) {
if(inventory.items.ContainsKey(item)) {
selectedItem = item;
Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {
Debug.Log("An item requested to select isn't in the inventory" + item);
}
}
}