Foerming/Assets/Scripts/PlayerController.cs
2022-05-10 00:01:21 +02:00

42 lines
1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private Dictionary<Item, int> inventory;
private int money;
private UsableItem selectedItem;
private static PlayerController instance;
public int startMoney = 100;
public static PlayerController getInstance() {
return instance;
}
// Start is called before the first frame update
void Start()
{
inventory ??= new Dictionary<Item, int>();
money = startMoney;
instance = this;
}
// Update is called once per frame
void Update()
{
}
public void setSelectedItem(UsableItem item) {
if (inventory.ContainsKey(item)) {
selectedItem = item;
Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {
Debug.Log("An item requested to select isn't in the inventory" + item);
}
}
}