Foerming/Assets/Scripts/Tiles/BaseTile.cs

38 lines
No EOL
714 B
C#

using UnityEngine;
namespace Tiles
{
public abstract class BaseTile
{
protected Color color;
public Color getColor => color;
// TODO: Change to Sprite, also in subclasses
// public Sprite sprite;
protected BaseTile(Color color)
{
this.color = color;
}
protected void Start()
{
}
protected void Update()
{
}
public void DayLightStep()
{
Debug.Log("I evolve");
}
public BaseTile Clicked(UsableItem usable)
{
Debug.Log(usable.ToString() + " used on " + this.ToString());
return null;
}
}
}