Foerming/Assets/Scripts/Item.cs
2022-05-09 23:39:29 +02:00

17 lines
569 B
C#

using UnityEngine;
public class Item : MonoBehaviour {
private string displayName;
private string description;
private int id; //TODO: create an actual ID System that makes snens
public SpriteRenderer spriteRenderer;
public Sprite selectedSprite;
public Sprite defaultSprite;
public Item(string displayName, string description, int id) {
this.displayName = displayName;
this.description = description;
this.id = id;
spriteRenderer.sprite ??= defaultSprite; // defaultSprite is set in UnityEditor
}
}