Foerming/Assets/Scripts/Tiles/FarmlandTile.cs
2022-06-03 08:19:02 +02:00

69 lines
No EOL
1.6 KiB
C#

using DefaultNamespace;
using UnityEngine;
namespace Tiles
{
public class FarmlandTile : BaseTile
{
private Crop _crop;
private bool _hydrated;
public FarmlandTile() : base(TileSpriteContainer.FarmlandTileSprite)
{
_crop = null;
_hydrated = false;
}
public new void DayLightStep()
{
if (_crop != null)
{
_crop.DayLightStep(_hydrated);
if (_crop.MarkedForDeletion)
{
Debug.Log("Farmland crop deleted");
_crop = null;
}
}
}
public new BaseTile Clicked(UsableItem usable)
{
base.Clicked(usable);
ItemContainer ic = ItemContainer.Instance;
if (usable.id == ic.GetItemIdByName("Hoe"))
{
Debug.Log("Farmland hydrated");
_hydrated = true;
}
if (usable.id == ic.GetItemIdByName("Wheat Seed") && _crop == null)
{
Plant();
}
if (usable.id == ic.GetItemIdByName("Scythe") && _crop != null && _crop.FullyGrown)
{
Harvest();
}
return null;
}
private void Harvest()
{
Debug.Log("Farmland harvested");
// add wheat to inventory
_crop = null;
}
private void Plant()
{
Debug.Log("Farmland planted");
// wheatSeeds-- in inventory
_crop = new Crop();
}
}
}