Foerming/Assets/Scripts/Tiles/BaseTile.cs
2022-06-03 14:20:11 +02:00

48 lines
No EOL
1.1 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace Tiles
{
public abstract class BaseTile
{
private Sprite _sprite;
public Sprite Sprite => _sprite;
protected BaseTile(String pathToImageFile)
{
this._sprite = GenerateSpriteFromFile(pathToImageFile);
}
protected void Start()
{
}
protected void Update()
{
}
public void DayLightStep()
{
}
public virtual BaseTile Clicked(UsableItem usable)
{
Debug.Log(usable.ToString() + " used on " + this.ToString());
return null;
}
static protected Sprite GenerateSpriteFromFile(String pathToImageFile)
{
byte[] data = System.IO.File.ReadAllBytes(pathToImageFile);
Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false);
texture.LoadImage(data);
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 32);
return sprite;
}
}
}