60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Inventory : MonoBehaviour {
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#region Singleton
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public static Inventory instance;
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private void Awake() {
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if(instance != null) {
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Debug.LogWarning("More than one instance of Inventory found");
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}
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instance = this;
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}
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#endregion
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public Dictionary<Item, int> items;
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public Item[] startItems;
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public const int inventorySpace = 28;
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public delegate void OnItemChanged();
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public OnItemChanged onItemChangedCallback;
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private void Start() {
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items ??= new Dictionary<Item, int>();
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foreach(Item item in startItems) {
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AddItem(item, 1);
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}
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}
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public void AddItem(Item item, int amount) {
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if(items.Count >= inventorySpace) {
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Debug.Log("Not enough inventory space!");
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return;
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}
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if(!items.ContainsKey(item)) {
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items.Add(item, amount);
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} else {
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items[item] += amount;
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}
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onItemChangedCallback?.Invoke();
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}
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public void RemoveItem(Item item, int amount) {
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if(items[item] <= 0) {
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items.Remove(item);
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} else {
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items.Add(item, -amount);
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}
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onItemChangedCallback?.Invoke();
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}
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}
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