Foerming/Assets/Scripts/Inventory.cs

60 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour {
#region Singleton
public static Inventory instance;
private void Awake() {
if(instance != null) {
Debug.LogWarning("More than one instance of Inventory found");
}
instance = this;
}
#endregion
public Dictionary<Item, int> items;
public Item[] startItems;
public const int inventorySpace = 28;
public delegate void OnItemChanged();
public OnItemChanged onItemChangedCallback;
private void Start() {
items ??= new Dictionary<Item, int>();
foreach(Item item in startItems) {
AddItem(item, 1);
}
}
public void AddItem(Item item, int amount) {
if(items.Count >= inventorySpace) {
Debug.Log("Not enough inventory space!");
return;
}
if(!items.ContainsKey(item)) {
items.Add(item, amount);
} else {
items[item] += amount;
}
onItemChangedCallback?.Invoke();
}
public void RemoveItem(Item item, int amount) {
if(items[item] <= 0) {
items.Remove(item);
} else {
items.Add(item, -amount);
}
onItemChangedCallback?.Invoke();
}
}