Foerming/Assets/Scripts/ItemContainer.cs
2022-06-03 14:55:53 +02:00

48 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class ItemContainer : MonoBehaviour {
#region Singleton
public static ItemContainer Instance;
private void Awake() {
if(Instance != null) {
Debug.LogWarning("More than one instance of ItemContainer found");
}
Instance = this;
}
#endregion
private List<Item> _allItems;
void Start() {
_allItems ??= new List<Item>();
Debug.Log("Itemcontainer started");
string[] files =
Directory.GetFiles("Assets\\Resources\\Items", "*.asset", SearchOption.AllDirectories);
foreach (string file in files) {
String path = file.Replace("Assets\\Resources\\", "").Replace(".asset", "");
_allItems.Add(Resources.Load<Item>(path));
}
}
public Item GetItemByName(String name) {
for (int i = 0; i < _allItems.Count; i++) {
if (_allItems[i].displayName == name) {
return _allItems[i];
}
}
return null;
}
public int GetItemIdByName(String name) {
return GetItemByName(name).id;
}
}