Foerming/Assets/Scripts/UsableItem.cs
2022-05-19 16:54:36 +02:00

21 lines
No EOL
556 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New UsableItem", menuName = "Inventory/UsableItem")]
public class UsableItem : Item, IUsable {
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
}
public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
}
public void select() {
PlayerController.instance.SetSelectedItem(this);
}
}