Foerming/Assets/Scripts/TileBehaviour.cs
2022-05-19 14:21:22 +02:00

43 lines
943 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Tiles;
using UnityEngine;
public class TileBehaviour : MonoBehaviour
{
private BaseTile tile;
// Start is called before the first frame update
void Start()
{
Debug.Log("Created");
SetTile(new GrassTile());
HouseController.NewDayEvent.AddListener(tile.DayLightStep);
}
// Update is called once per frame
void Update()
{
}
void OnMouseDown()
{
Debug.Log("Clicked");
// SelectedItem always null for now
//BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
//if (temp != null)
//{
// SetTile(temp);
//}
}
void SetTile(BaseTile tileToSet)
{
tile = tileToSet;
GetComponent<SpriteRenderer>().color = tile.getColor; // TODO: Change to Sprite
}
}