Foerming/Assets/Scripts/Actions/NextDayActionHandlers.cs
2022-06-23 13:35:22 +02:00

90 lines
No EOL
3 KiB
C#

using Assets.Scripts.Actions;
using Tiles;
using UnityEngine;
namespace Actions {
public abstract class AbstractTileNextDayActionHandler : NextDayActionHandler {
protected BaseTile _tile;
protected ItemContainer _ic;
public virtual void InvokeAction(GameObject gameObject) {
throw new System.NotImplementedException();
}
public virtual bool Matches(GameObject gameObject) {
bool rv = false;
_ic = ItemContainer.Instance;
try {
_tile = gameObject.GetComponent<TileBehaviour>().Tile;
rv = true;
}
catch { }
return rv;
}
}
public abstract class AbstractFarmlandTileNextDayActionHandler : AbstractTileNextDayActionHandler {
protected Crop crop;
public override bool Matches(GameObject gameObject) {
bool rv = base.Matches(gameObject);
try {
crop = ((FarmlandTile)_tile).Crop;
}
catch {
rv = false;
}
return rv;
}
protected void updateFarmlandSprites(GameObject gameObject) {
SpriteRenderer hydrationSpriteRenderer = null;
SpriteRenderer cropSpriteRenderer = null;
foreach (Transform transChild in gameObject.transform.GetComponentInChildren<Transform>()) {
if(transChild.gameObject.name.Equals("HydrationIndicator")) {
hydrationSpriteRenderer = transChild.gameObject.GetComponent<SpriteRenderer>();
}
if(transChild.gameObject.name.Equals("Crop")) {
cropSpriteRenderer = transChild.gameObject.GetComponent<SpriteRenderer>();
}
}
if(crop.Planted) {
if(crop.FullyGrown) {
//Debug.Log("sprite fg");
cropSpriteRenderer.sprite = Crop.FullyGrownCrop;
} else {
//Debug.Log("sprite smallCrop");
cropSpriteRenderer.sprite = Crop.SmallCrop;
}
} else {
cropSpriteRenderer.sprite = null;
}
if(crop.Hydrated) {
//Debug.Log("sprite hydrated");
hydrationSpriteRenderer.color = Crop.HydratedColor;
} else {
//Debug.Log("sprite no hydrated");
hydrationSpriteRenderer.color = Color.clear;
}
}
}
public class FarmlandTileNextDayActionHandler : AbstractFarmlandTileNextDayActionHandler {
public override void InvokeAction(GameObject gameObject) {
if(crop.Planted && crop.Hydrated) {
crop.Grow();
}
crop.Hydrated = false;
updateFarmlandSprites(gameObject);
}
public override bool Matches(GameObject gameObject) {
bool rv = base.Matches(gameObject);
Debug.Log(_tile.ToString());
return rv;
}
}
}