57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using DefaultNamespace;
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using Tiles;
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using UnityEngine;
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public class TileBehaviour : MonoBehaviour {
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private BaseTile _tile;
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public BaseTile Tile {
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get => _tile;
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set {
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_tile = value;
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GetComponent<SpriteRenderer>().sprite = _tile.Sprite;
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}
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}
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private SpriteRenderer _hoverIndicatorSpriteRenderer;
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private static Color _hoverIndicatorColor;
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// Start is called before the first frame update
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void Start() {
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_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(2).GetComponent<SpriteRenderer>();
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SetHoverIndicatorVisibility(false);
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Tile = new GrassTile();
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gameObject.transform.GetChild(0).GetComponent<SpriteRenderer>().color = Color.clear;
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_hoverIndicatorColor = new Color(1, 1, 1, 0.3f);
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HouseController.NewDayEvent.AddListener(DayLightStep);
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}
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private void DayLightStep() {
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ActionInvoker.InvokeDayLightStep(gameObject);
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}
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void OnMouseDown() {
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UsableItem usableItem = PlayerController.instance.GetSelectedItem();
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if(usableItem != null) {
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ActionInvoker.InvokeAction(gameObject, usableItem);
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}
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}
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private void OnMouseEnter() {
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SetHoverIndicatorVisibility(true);
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}
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private void OnMouseExit() {
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SetHoverIndicatorVisibility(false);
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}
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private void SetHoverIndicatorVisibility(bool visible) {
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if(visible) {
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_hoverIndicatorSpriteRenderer.color = _hoverIndicatorColor;
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} else {
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_hoverIndicatorSpriteRenderer.color = Color.clear;
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}
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}
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}
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