Foerming/Assets/Scripts/HouseController.cs
2022-05-19 14:21:22 +02:00

31 lines
No EOL
683 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class HouseController : MonoBehaviour {
private int dayCount = 0;
private static UnityEvent newDayEvent;
public static UnityEvent NewDayEvent => newDayEvent;
public Canvas menu;
private void OnMouseDown() {
toggleMenu();
}
void Start() {
newDayEvent ??= new UnityEvent();
}
public void newDay() {
dayCount++;
Debug.Log("New day: " + dayCount);
newDayEvent?.Invoke();
}
public void toggleMenu() {
menu.gameObject.SetActive(!menu.gameObject.activeSelf);
}
}