38 lines
No EOL
722 B
C#
38 lines
No EOL
722 B
C#
using UnityEngine;
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namespace Tiles
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{
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public abstract class BaseTile
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{
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protected Color color;
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public Color getColor => color;
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// TODO: Change to Sprite, also in subclasses
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// public Sprite sprite;
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protected BaseTile(Color color)
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{
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this.color = color;
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}
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protected void Start()
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{
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}
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protected void Update()
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{
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}
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public void DayLightStep()
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{
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Debug.Log("I evolve");
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}
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public virtual BaseTile Clicked(UsableItem usable)
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{
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Debug.Log(usable.ToString() + " used on " + this.ToString());
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return null;
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}
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}
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} |