Foerming/Assets/Scripts/Tiles/BaseTile.cs
2022-06-24 08:05:57 +02:00

35 lines
No EOL
1.2 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace Tiles {
/// <summary>
/// Base class of all Tile types
/// </summary>
public abstract class BaseTile {
protected Sprite _sprite;
public virtual Sprite Sprite => _sprite;
protected BaseTile(String pathToImageFile) {
_sprite = GenerateSpriteFromFile(pathToImageFile);
HouseController.NewDayEvent.AddListener(DayLightStep);
}
public virtual void DayLightStep() { }
/// <summary>
/// Used to generate Sprites from files
/// </summary>
/// <param name="pathToImageFile">Path to the Image file to be Converted to the Sprite</param>
/// <returns>the created Sprite</returns>
static public Sprite GenerateSpriteFromFile(String pathToImageFile) {
byte[] data = File.ReadAllBytes(pathToImageFile);
Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false);
texture.LoadImage(data);
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height),
new Vector2(0.5f, 0.5f), 32);
return sprite;
}
}
}