Foerming/Assets/Scripts/PlayerController.cs
2022-05-09 23:38:56 +02:00

38 lines
761 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private List<Item> inventory;
private int money;
private UsableItem selectedItem;
private static PlayerController instance;
public int startMoney = 100;
public static PlayerController getInstance() {
return instance;
}
// Start is called before the first frame update
void Start()
{
inventory ??= new List<Item>();
money = startMoney;
instance = this;
}
// Update is called once per frame
void Update()
{
}
public void setSelectedItem(UsableItem item) {
selectedItem = item;
}
}