Foerming/Assets/Scripts/ElementStorage.cs

46 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class ElementStorage<T> : MonoBehaviour {
public Dictionary<T, int> elements;
public T[] startElements;
/**
* Methods can be added to this and they will get called every time onItemChangedCallback gets Invoked
*/
public delegate void OnElementChanged();
public OnElementChanged onElementChangedCallback;
private void Start() {
elements ??= new Dictionary<T, int>();
foreach(T element in startElements) {
AddElement(element, 1);
}
}
/**
* Adds the specified amount of elements to the Element Storage
*/
public virtual void AddElement(T element, int amount) {
if(!elements.ContainsKey(element)) {
elements.Add(element, amount);
} else {
elements[element] += amount;
}
onElementChangedCallback?.Invoke();
}
/**
* Removes the specified amount of elements in the Element Storage
*/
public virtual void RemoveElement(T element, int amount) {
if(elements[element]-amount <= 0) {
elements.Remove(element);
} else {
elements[element] -= amount;
}
onElementChangedCallback?.Invoke();
}
}