Foerming/Assets/Scripts/TileController.cs

38 lines
974 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileController : MonoBehaviour
{
public GameObject tile;
public GameObject CameraGameObject;
// Start is called before the first frame update
void Start()
{
Camera camera = CameraGameObject.GetComponent<Camera>();
Vector3 screen = camera.ViewportToWorldPoint(new Vector3(1,1,camera.nearClipPlane));
int x = Convert.ToInt32(Math.Ceiling(screen.x));
int y = Convert.ToInt32(Math.Ceiling(screen.y));
Debug.Log(screen);
for (int xx = -x; xx <= x; xx++)
{
for (int yy = -y; yy <= y; yy++)
{
if (tile != null)
{
Instantiate(tile, new Vector3(xx, yy, 0), Quaternion.identity);
}
}
}
}
// Update is called once per frame
void Update()
{
}
}