31 lines
681 B
C#
31 lines
681 B
C#
using UnityEngine;
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public class Inventory : ItemStorage {
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#region Singleton
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public static Inventory instance;
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private void Awake() {
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if(instance != null) {
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Debug.LogWarning("More than one instance of Inventory found");
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}
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instance = this;
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}
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#endregion
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private const int _InventorySpace = 28;
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/**
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* Adds the specified amount of items to the Inventory
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*/
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public override void AddItem(Item item, int amount) {
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if(items.Count >= _InventorySpace) {
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Debug.Log("Not enough inventory space!");
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return;
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}
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base.AddItem(item, amount);
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}
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}
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