Foerming/Assets/Scripts/ShopSlot.cs

50 lines
1.3 KiB
C#

using TMPro;
using UnityEngine;
public class ShopSlot : ItemStorageSlot {
public TextMeshProUGUI nameText;
public TextMeshProUGUI costText;
private Shop _shop;
private Inventory _inventory;
private PlayerController _playerController;
private void Start() {
_shop = Shop.instance;
_inventory = Inventory.instance;
_playerController = PlayerController.instance;
}
/**
* Clears the Shop Slot
*/
public override void ClearSlot() {
nameText.text = "";
costText.text = "";
amountText.text = "";
// _shop.RemoveItem(Item, 1);
base.ClearSlot();
}
/**
* Gets called when the Shop Slot is clicked
*/
public override void UseItem() {
if(Item) {
if(_playerController.Money >= Item.cost) {
_inventory.AddItem(Item, 1);
_shop.RemoveItem(Item, 1);
if(Item) {
_playerController.ChangeMoney(-Item.cost);
Debug.Log("Buying Item: " + Item.displayName);
}
} else {
Debug.Log("Not enough money to buy item.");
}
_shop.onItemChangedCallback?.Invoke();
_inventory.onItemChangedCallback?.Invoke();
}
}
}